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Experiments
Test one variable at a time
A practical way to compare two approaches without overclaiming.
Read the article ↗The virtual angler’s notebook
A Canadian notebook for players who enjoy the process: simple tests, careful comparisons and better notes about what happened on screen.
Results: 6

Experiments
A practical way to compare two approaches without overclaiming.
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Experiments
Read the whole combination before replacing a component.
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Game systems
Keep interface information separate from real-world assumptions.
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Game systems
A calm review of the feedback that was actually visible.
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Keep a record
Use a reading matrix instead of a universal winner.
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Keep a record
A compact record that preserves both context and uncertainty.
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